This is the first version of RAM. RAM is mostly a project to occupy my mind in between AT, because AT is dauntingly big. RAM is a 2D platformer (and will possibly be multiplayer), and hence it is also giving me some experience in the new Unity2D stuff.
Changelog for RAM v0.1.0:
- Initial Version
- Movement, shooting, health, death mechanics
- Abstraction of movement/shooting/bullets/health, etc, so that these components can be applied to any entity
- 2D Mecanim work, specifically with Sprites. (A pretty nice system for dealing with animation FSMs.)
- Many, many small bits here and there that aren’t worth mentioning, but are essential to having a working 2D platforming game in Unity.